Code / January 25, 2014

Sometimes it’s the driver

Consider this pseudocode: Is there a memory leak in the above code? This is just pseudocode, so I’m not trying to be tricky with syntax and I haven’t omitted any key steps in init or shutdown. The answer I should get is “no”. And yet, in reality, the answer is “maybe”. All the code does

Read More
Icefall / November 20, 2010

Icefall Progress

Hi again. Although I haven’t posted anything for a long time, I have still been (occasionally) developing Icefall. There are three new concepts which I have introduced since my last Icefall post – two enhancements to the visual engine, and one to the game core. Today I’ll talk about one of the visual enhancements –

Read More