Uncategorized / June 22, 2010

Xbox 360 – KINECT

A quick look at the Xbox 360 Kinect… looks good. Note that it’s much faster response time on the guy in the red sweater compared to the chick in the black and white. At previous demos, the demonstrators have been wearing red too. Apparently, they worked firstly on fine-tuning the system to minimise latency on

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Icefall / January 10, 2010

Icefall Progress

Long time, no update. My holiday from my real job is almost at an end, but the good news is that I have spent a lot of time with Icefall and it’s actually starting to come together! I had developed a lot of separate pieces of game infrastructure (random map generation, character creation, character death…

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Uncategorized / November 27, 2009

Development Speed = Effort / (Complexity * Quality)

I took a few days’ break from Icefall to develop a quickfire helper application for myself (a simple media-centre type program to organise, search and filter the various videos and music I have lurking around, with a few handy unique features like automatic IMDB-Lookup for descriptions, saves me typing them off the DVD cover). After

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Uncategorized / November 9, 2009

Class Balance

Class balance. In the RPG sense, class balance means that the various different character types (wizard, warrior, druid etc) are “balanced” in the sense that the difficulty of the game, and your character’s ability, remain approximately the same regardless of your choice of class. (and Race: Humans, Elf, Dwarf etc) Obviously, in an online-, or

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Uncategorized / October 16, 2009

New Look for Web site!

Paradice Software website makeover To cope with the huge expected demand for information about Icefall (hahaha), I thought it was about time I updated the website, as the old one was created in Notepad using handcrafted HTML over ten years ago, and it hasn’t aged well! I am slowly working around to migrating the site

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